Third party applications such as All Seeing Eye and those released by Gamespy may cause Invalid Key problems. Use the in-game browser to search for and join servers. Please be aware that like a firewall we cannot actively support using shared connections to play online. You can find more information on configuring shared connections for multiplayer gaming at. It may be possible to get around this problem using port forwarding or DMZ. This is because the router may not be forwarding the correct information back to your machine. If you are using a router, ICS, NAT or a software gateway you may have problems playing on the internet. Another common cause of problems is a poorly configured router or connection sharing solution. For more information check with the firewall documentation or manufacturer. The exact details on opening these ports is specific to your firewall. Quake III Arena transmits and receives network traffic on ports 27950, 27960, 2792 using both TCP and UDP. If it is not possible to disable the firewall you will need to open the ports for Quake III Arena. Activision does not support the use of our games from behind a firewall. This includes firewalls built into routers or other equipment, as well as programs like Zone Alarm, Black Ice, and the integrated firewall in Windows XP. Be sure that your computer is not behind a software or hardware firewall of any kind. Generally speaking, it's a good idea to wait 5-10 minutes before joining a new server, especially if you've been dropped from the previous server due to a connection problem. If you leave a server then jump into a new one the Master Server may see this as multiple uses of the same key. The Master Server keeps a record of your CD Key, IP address, and which server you're in. You may also receive this error if you are moving rapidly between different servers. By default the path is:Ĭ:\Program Files\Quake III Arena\baseq3\q3keyģ) Enter your complete CD Key in lower-case letters at the beginning of this file. Please note the file does not have an extension. Manually enter your CD Key into the Q3KEY file on your hard drive.Ģ) Open the Q3KEY file on your drive. Be sure that UDP port 27952 is open for clear communication if you have a firewall or some type of security software. Perhaps there is some type of firewall or security software blocking your game's communication to id's cdkey auth server. If you find any q3key files in your mod folders, delete them. Make sure you have one q3key file located in your " Quake III Arena\baseq3" folder and that it contains the correct cd-key. The most common causes of this error are configuration issues on the client (player) machine or problems with your connection to the id's Authentication Server. Invalid CD Key errors may occur for a wide number of reasons. Using a cdkey generator will allow you to overcome the checksum check within Quake3, stating that your cdkey is valid, however it is only valid for single player and will not allow you to play on the internet. A cdkey is only valid if you bought the game and have a cdkey on your cd-case. Notes: ioQuake 3 requires the official Quake 3 cd-rom, of which you still need a legitimate copy.Says its valid but when i try online play it says couldnt contact master server basicaly i think someone is using my cd key illegalyWhen you are connecting to a server what is the exact error that you are seeing? Are you getting an "Invalid CDKey" or "Someone is using this CD Key" error message?Įach individual copy of Quake III Arena has been issued an exclusive CD Key. Delete the unins000.exe and unins000.dat from your portable folder Copy pak0.pk3 from CD-ROM to PortableApps\IOQuake3Portable\App\ioquake3\baseq3 Copy the files to PortableApps\IOQuake3Portable\App\ioquake3 Download the Installer and install the game Extract the launcher to your PortableApps folder Size: 26MB Setup, 468MB from CD-ROM, 487MB Installed Please also note that the name of this project is ioquake3, as derived from the old name /quake3. While we don't have PunkBuster (and never will), we do have more security for servers and clients from various bug fixes which aren't in id's client. This distribution of the engine has been ported to many new platforms and has had a slew of new features added, along with massive bug extermination. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods. Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. Since then, we have been cleaning up, fixing bugs, and adding features. The source code was released on Augunder the GPL. Description: This project, ioquake3 (or ioq3 for short,) aims to build upon id Software's Quake 3 source code release.
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